Programmed Graphism
Research writing at the intersection of computation and graphic design.
(Editorial)
(Research)
(Creative Coding)
(2022)







(Information)
Programmed Graphism is a research led master’s thesis on how computation and graphic design converge.
The thesis traces computational logic long before computers: grids, proportional systems, rule sets. Case studies, including Stefan Sagmeister’s Casa da Música identity, show how bespoke software can replace off the shelf tools and restore creative control. A final section looks ahead to micro utilities and early AI (writing begun in 2021) as practical tools for designers and their communities.
The book uses a systematic page layout with symmetrical spreads, code style indentations, monospaced footnotes, and Processing generated images set to a single raster ratio. A hybrid display typeface pairs pixel edges with hand drawn curves, and both the cover and the exhibition piece are rendered in Processing. The result is a tangible case for algorithmic thinking in graphic design, past, present, and next.
(Gratitude)
Auriane Preud'homme
